Молимо вас користите овај идентификатор за цитирање или овај линк до ове ставке: https://scidar.kg.ac.rs/handle/123456789/14113
Назив: Identification of the flow experience in gamified educational environment
Аутори: Aleksić, Veljko
Ristic, Olga
Датум издавања: 2021
Сажетак: Determining and understanding the user experience in gamified educational environments is a contemporary challenge, especially when analyzing the flow experience (balance of challenge and skills, conscious actions, clear goals, clear feedback, sense of control, etc.). The reason for this lies in the assessment tools that most often created and implemented to separate the user from the experience of flow and/or cannot be applied en masse.The paper presents the results of a study in which flow experience was modeled based on data logs (e.g. number of mouse actions or average response time) in gamified educational environment on a sample of 31HE students. The results indicate the existence of correlations between data logs and flow experience dimensions.
URI: https://scidar.kg.ac.rs/handle/123456789/14113
Тип: article
DOI: 10.5937/ZRPFU2123167A
ISSN: 2560-550X
Налази се у колекцијама:Faculty of Technical Sciences, Čačak

Број прегледа

102

Број преузимања

7

Датотеке у овој ставци:
Датотека Опис ВеличинаФормат 
2560-550X2123167A.pdf350.87 kBAdobe PDFСличица
Погледајте


Ова ставка је заштићена лиценцом Креативне заједнице Creative Commons