Please use this identifier to cite or link to this item:
https://scidar.kg.ac.rs/handle/123456789/14259
Title: | MATEMATIKA KROZ IGRU – MOGUĆNOSTI UPOTREBE IKT |
Authors: | Arsović, Branka |
Issue Date: | 2021 |
Abstract: | Due to its voluntary and unburdening character, game is an excellent medium for learning. Children learn through games, because on the basis of rules, settings and their own skills, they understand the existing and define new concepts and relations between them. The game meets one important requirement of education – straightening multiple skills at the same time. Learning mathematics is a challenge for many students, so the game seem like a good solution to bring mathematics closer to students. Mathematical games encourage strategic thinking, problem solving and develop logical thinking. Combining play as a form of learning with ICT progress, computer games became a new teaching tool. Video games are a much better representative system for learning mathematics than symbolic representations on static pages of textbooks. This paper discusses the challenges of using computer games in learning mathematics. |
URI: | https://scidar.kg.ac.rs/handle/123456789/14259 |
Type: | article |
DOI: | 10.46793/MANM4.101A |
Appears in Collections: | Faculty of Teacher Education, Užice |
Files in This Item:
File | Description | Size | Format | |
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101-111 BA.pdf | 93.37 kB | Adobe PDF | View/Open |
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