Молимо вас користите овај идентификатор за цитирање или овај линк до ове ставке: https://scidar.kg.ac.rs/handle/123456789/14259
Назив: MATEMATIKA KROZ IGRU – MOGUĆNOSTI UPOTREBE IKT
Аутори: Arsović, Branka
Датум издавања: 2021
Сажетак: Due to its voluntary and unburdening character, game is an excellent medium for learning. Children learn through games, because on the basis of rules, settings and their own skills, they understand the existing and define new concepts and relations between them. The game meets one important requirement of education – straightening multiple skills at the same time. Learning mathematics is a challenge for many students, so the game seem like a good solution to bring mathematics closer to students. Mathematical games encourage strategic thinking, problem solving and develop logical thinking. Combining play as a form of learning with ICT progress, computer games became a new teaching tool. Video games are a much better representative system for learning mathematics than symbolic representations on static pages of textbooks. This paper discusses the challenges of using computer games in learning mathematics.
URI: https://scidar.kg.ac.rs/handle/123456789/14259
Тип: article
DOI: 10.46793/MANM4.101A
Налази се у колекцијама:Faculty of Teacher Education, Užice

Број прегледа

89

Број преузимања

65

Датотеке у овој ставци:
Датотека Опис ВеличинаФормат 
101-111 BA.pdf93.37 kBAdobe PDFСличица
Погледајте


Ова ставка је заштићена лиценцом Креативне заједнице Creative Commons