Please use this identifier to cite or link to this item: https://scidar.kg.ac.rs/handle/123456789/18592
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dc.contributor.authorAleksić, Veljko-
dc.contributor.authorPolitis, Dionysios-
dc.date.accessioned2023-07-12T10:30:15Z-
dc.date.available2023-07-12T10:30:15Z-
dc.date.issued2023-
dc.identifier.citationAleksić, V. V., & Politis, D. V. (2023). The impact of interactive digital technology exposure on generation Z students learning performance in computer graphics and simulations: A comparative study of Greece and Serbia. Inovacije u nastavi - časopis za savremenu nastavu , 36(2), 1-16. https://doi.org/10.5937/inovacije2302001Aen_US
dc.identifier.issn0352-2334en_US
dc.identifier.urihttps://scidar.kg.ac.rs/handle/123456789/18592-
dc.description.abstractAs the functionality of modern digital societies is largely based on interactive digital technology, educational technology has inevitably gone through a process of digitalization. Studying information technology, computer science, or computer engineering in the post-digital era makes it very hard for students to disjoin personal technology needs, learning necessities, and future career demands, putting them at great risk for developing psychological disorders. The aim of this international comparative study is to examine the effects of interactive digital technology exposure on learning performance in computer graphics and simulations. To conduct a comparison of the 397 generation Z students from Greece and Serbia, a study was conducted evenly representing various geographic, economic, and socio-cultural environments. The research was realized between October 2021 and May 2022. The type of preferred gaming device was the most important digital technology exposure predictor of learning performance factors gain both in Greece and Serbia. Unexpectedly, digital gaming exposure and Internet gaming disorder were not significant predictors of academic success. The resulting model dually provides teachers with the opportunity to adapt their activities more efficiently and students with a self-diagnostic tool helping them to improve learning performance in the field of computer graphics and simulations more effectively.en_US
dc.language.isoenen_US
dc.publisherUniversity of Belgrade - Teacher Education Faculty, Belgradeen_US
dc.rightsinfo:eu-repo/semantics/openAccess-
dc.sourceInovacije u nastavi-
dc.subjecteducational technologyen_US
dc.subjectcomputer graphicsen_US
dc.subjectcomputer simulationsen_US
dc.subjectlearningen_US
dc.titleThe impact of interactive digital technology exposure on generation Z students learning performance in computer graphics and simulations: A comparative study of Greece and Serbiaen_US
dc.title.alternativeUTICAJ IZLOŽENOSTI INTERAKTIVNOJ DIGITALNOJ TEHNOLOGIJI NA PERFORMANSE UČENjA RAČUNARSKE GRAFIKE I SIMULACIJE STUDENATA GENERACIJE Z: KOMPARATIVNO ISTRAŽIVANjE IZMEĐU GRČKE I SRBIJEen_US
dc.typearticleen_US
dc.description.versionPublisheden_US
dc.identifier.doi10.5937/inovacije2302001Aen_US
dc.type.versionPublishedVersionen_US
Appears in Collections:Faculty of Technical Sciences, Čačak

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