Please use this identifier to cite or link to this item: https://scidar.kg.ac.rs/handle/123456789/21243
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dc.contributor.authorMarković, Vesna-
dc.contributor.authorAleksić, Veljko-
dc.date.accessioned2024-10-16T15:13:41Z-
dc.date.available2024-10-16T15:13:41Z-
dc.date.issued2024-
dc.identifier.isbn9788677762766en_US
dc.identifier.urihttps://scidar.kg.ac.rs/handle/123456789/21243-
dc.description.abstractThe results of many recent surveys in the Western Balkan region indicate an increase in the number of lower grade elementary school students with significant amount of EFL knowledge or successful proficiency in English as a foreign language. One of the reasons may lie in the large number of language lessons that students attend weekly in formal education, but the reason may also lie in the informal educational impact of the digital media that the children are surrounded by, especially digital games. This paper reviews the results of various research carried out with the aim of identifying adequate and current digital games for learning the basics of English, especially in the process of mastering new words and pronunciation.en_US
dc.language.isoenen_US
dc.publisherFaculty of Technical Sciences Čačak, University of Kragujevacen_US
dc.relation.ispartof10th International Scientific Conference Technics, Informatics and Education - TIE 2024en_US
dc.rightsCC0 1.0 Universal*
dc.rights.urihttp://creativecommons.org/publicdomain/zero/1.0/*
dc.subjectEnglish languageen_US
dc.subjectdigital gamesen_US
dc.subjectinformal educationen_US
dc.titleDigital Games as Informal Medium in English Language Learningen_US
dc.typeconferenceObjecten_US
dc.description.versionPublisheden_US
dc.identifier.doi10.46793/TIE24.486Men_US
dc.type.versionPublishedVersionen_US
Appears in Collections:Faculty of Technical Sciences, Čačak

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