Please use this identifier to cite or link to this item: https://scidar.kg.ac.rs/handle/123456789/21246
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dc.contributor.authorArsović, Branka-
dc.date.accessioned2024-10-16T15:14:22Z-
dc.date.available2024-10-16T15:14:22Z-
dc.date.issued2024-
dc.identifier.isbn9788677762766en_US
dc.identifier.urihttps://scidar.kg.ac.rs/handle/123456789/21246-
dc.description.abstractIn the field of education in recent years, two topics stand out as dominant: online teaching and gamification. Gamification is increasingly detected as an important element in the development of learning methods, e-learning and digitalization. Game-based learning is an innovative form of education that incorporates educational computer games. Various forms of computer games are widely used in education.Gamification also includes software for educational games, learning aids, teaching improvement and student assessment.However, most teachers are very cautious and distrustful of exploring this concept of learning and its application in teaching. The paper focuses on the basic questions of this topic - what exactly is gamification in education, why is it such a growing trend, and how to apply it all in regular teaching, online and school classes. This article discussesthe effects and implications of gamification in primary education with the aim of providing a critical point of view on its use. Positive and negative effects are discussed, as well as various factors that influence the effectiveness of gamified learning. In addition, gamification is also scrutinized from a modern perspective, including points of consideration such as the current state of technological development.en_US
dc.language.isoenen_US
dc.publisherFaculty of Technical Sciences Čačak, University of Kragujevacen_US
dc.relation.ispartof10th International Scientific Conference Technics, Informatics and Education - TIE 2024en_US
dc.rightsCC0 1.0 Universal*
dc.rights.urihttp://creativecommons.org/publicdomain/zero/1.0/*
dc.subjectGamificationen_US
dc.subjectOnline Learningen_US
dc.subjecte-Learningen_US
dc.subjectEducationen_US
dc.titleGamification in Primary Education: What It Is, Benefits and How to Use Iten_US
dc.typeconferenceObjecten_US
dc.description.versionPublisheden_US
dc.identifier.doi10.46793/TIE24.563Aen_US
dc.type.versionPublishedVersionen_US
Appears in Collections:Faculty of Teacher Education, Užice

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