Please use this identifier to cite or link to this item: https://scidar.kg.ac.rs/handle/123456789/8618
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dc.rights.licenseopenAccess-
dc.contributor.authorAleksić, Veljko-
dc.date.accessioned2020-09-19T16:14:51Z-
dc.date.available2020-09-19T16:14:51Z-
dc.date.issued2018-
dc.identifier.issn1848-5189-
dc.identifier.urihttps://scidar.kg.ac.rs/handle/123456789/8618-
dc.description.abstract© 2018, FACTEACHEREDUCATION. All rights reserved. The paper provides an empirically grounded innovative and unique insight into relations between digital gameplay preferences, habits and addiction. The research sample consisted of 1262 eleven-to-fifteen-year-old students from 22 Serbian schools. An adequate psychometric instrument was developed and evaluated as part of the research. The influence of socio-demographic factors on digital gameplay preferences, habits and addiction was analyzed. Research hypotheses have been proposed in accordance with research objectives. They have been confirmed since the obtained results support the existence of the relation between digital gameplay and addiction among early adolescents.-
dc.rightsinfo:eu-repo/semantics/openAccess-
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/-
dc.sourceCroatian Journal of Education-
dc.titleEarly adolescents’ digital gameplay preferences, habits and addiction-
dc.typearticle-
dc.identifier.doi10.15516/cje.v20i2.2583-
dc.identifier.scopus2-s2.0-85053160406-
Appears in Collections:Faculty of Technical Sciences, Čačak

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