Please use this identifier to cite or link to this item: https://scidar.kg.ac.rs/handle/123456789/8891
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dc.rights.licenseBY-NC-ND-
dc.contributor.authorAleksic, Veljko-
dc.contributor.authorIvanovic, Mirjana-
dc.date.accessioned2020-09-19T16:56:46Z-
dc.date.available2020-09-19T16:56:46Z-
dc.date.issued2017-
dc.identifier.issn1848-5189-
dc.identifier.urihttps://scidar.kg.ac.rs/handle/123456789/8891-
dc.description.abstract© 2017, FACTEACHEREDUCATION. All rights reserved. The paper presents a review of literature resources that studied the effects of digital games on students’ learning and intelligence. The research included 5,740 scientific papers from 11 electronic repositories that presented various evidence of multidimensional impact of digital games on students. Categorization and application of multiple qualitative criteria identified 36 representative papers that presented empirical evidence. Various indicators and benchmarks used in papers were analysed, taking into account the methodological limitations. The results confirm the complex relations between digital games and learning styles and multiple intelligences on which the recommendations and questions for future research are created.-
dc.rightsopenAccess-
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/-
dc.sourceCroatian Journal of Education-
dc.titleA literature review of empirical research on the effects of digital games on learning styles and multiple intelligences-
dc.typereview-
dc.identifier.doi10.15516/cje.v19i2.2060-
dc.identifier.scopus2-s2.0-85026773305-
Appears in Collections:Faculty of Technical Sciences, Čačak

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