Молимо вас користите овај идентификатор за цитирање или овај линк до ове ставке:
https://scidar.kg.ac.rs/handle/123456789/14259Пун извештај метаподатака
| Поље DC-а | Вредност | Језик |
|---|---|---|
| dc.rights.license | openAccess | - |
| dc.contributor.author | Arsović, Branka | - |
| dc.date.accessioned | 2022-03-03T10:58:20Z | - |
| dc.date.available | 2022-03-03T10:58:20Z | - |
| dc.date.issued | 2021 | - |
| dc.identifier.isbn | 9788676042081 | en_US |
| dc.identifier.uri | https://scidar.kg.ac.rs/handle/123456789/14259 | - |
| dc.description | Zbornik radova sa četvrtog međunarodnog naučnog skupa održanog 2-3. novembra 2017. godine na Fakultetu pedagoških nauka u Jagodini | en_US |
| dc.description.abstract | Due to its voluntary and unburdening character, game is an excellent medium for learning. Children learn through games, because on the basis of rules, settings and their own skills, they understand the existing and define new concepts and relations between them. The game meets one important requirement of education – straightening multiple skills at the same time. Learning mathematics is a challenge for many students, so the game seem like a good solution to bring mathematics closer to students. Mathematical games encourage strategic thinking, problem solving and develop logical thinking. Combining play as a form of learning with ICT progress, computer games became a new teaching tool. Video games are a much better representative system for learning mathematics than symbolic representations on static pages of textbooks. This paper discusses the challenges of using computer games in learning mathematics. | en_US |
| dc.language.iso | sr | en_US |
| dc.rights | info:eu-repo/semantics/openAccess | - |
| dc.rights.uri | https://creativecommons.org/licenses/by-nc-nd/4.0/ | - |
| dc.source | Metodički aspekti nastave matematike IV | en_US |
| dc.subject | igra | en_US |
| dc.subject | matematika | en_US |
| dc.subject | IKT | en_US |
| dc.subject | računarska video-igra | en_US |
| dc.title | MATEMATIKA KROZ IGRU – MOGUĆNOSTI UPOTREBE IKT | en_US |
| dc.title.alternative | MATHEMATICS THROUGH GAMES – POSSIBILITIES OF USING ICT IN TEACHING | en_US |
| dc.type | article | en_US |
| dc.description.version | Published | en_US |
| dc.identifier.doi | 10.46793/MANM4.101A | en_US |
| dc.type.version | PublishedVersion | en_US |
| Налази се у колекцијама: | Faculty of Teacher Education, Užice | |
Датотеке у овој ставци:
| Датотека | Опис | Величина | Формат | |
|---|---|---|---|---|
| 101-111 BA.pdf | 93.37 kB | Adobe PDF | ![]() Погледајте |
Ова ставка је заштићена лиценцом Креативне заједнице

